Main Article Content
Abstract
Using diverse methods enhances student interest and creativity, making learning more engaging. This research aimed to explore how the Team Game Tournament (TGT) method using crossword puzzles is applied in teaching Balaghah, focusing on three key activities: the preliminary activity, the main activity, and the final activity, and how students responded to the application of this method. This research used a descriptive qualitative method, with data collection techniques including observation and questionnaires. The results of this research are as follows: 1) The preliminary activity included greetings, opening the lesson with a prayer, and reminding students of previously learned concepts or knowledge. 2) In the main activity, five organized stages were applied: in-class presentation, group learning, the game, the tournament, and finally, the group reward. 3) In the final activity, the session's conclusions were presented, along with the ideas gained during the learning process, and the lesson was concluded with a prayer. 4) The students' response to the application of this method received a score of 82.2%, rated as "Good," indicating that the method successfully garnered a positive response from the respondents. Overall, these findings underscore the importance of integrating varied teaching methodologies to cater to diverse learning styles and needs, ultimately enriching the educational experience.
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References
- Bates, A. W. (Tony). (2015). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning. BCcampus. https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/276
- De Vries, D. L., & Slavin, R. E. (1978). Teams-Games-Tournaments (TGT): Review of Ten Classroom Experiments. Journal of Research and Development in Education, 12(1), 28–38.
- Duss, K. (2020). Theoretical Background. In K. Duss (Ed.), Formative Assessment and Feedback Tool: Design and Evaluation of a Web-based Application to Foster Student Performance (pp. 5–26). Springer Fachmedien. https://doi.org/10.1007/978-3-658-29144-0_2
- Fauzi, M. F., Buhun, M. F., & Purwadi, A. (2019). The Influence of Teams Games Tournament (TGT) toward Students’ Interest in Arabic Language Learning. Izdihar : Journal of Arabic Language Teaching, Linguistics, and Literature, 2(2), 135–148. https://doi.org/10.22219/jiz.v2i2.9986
- Fauziah, S. N., Abdurahman, M., & Zein, Z. M. (2023). The Cooperative Integrated Reading and Composition (CIRC) Method as a Solution to Problems in Learning Arabic at SMA Pasundan 2 Bandung. ALSUNIYAT: Jurnal Penelitian Bahasa, Sastra, Dan Budaya Arab, 6(2), Article 2. https://doi.org/10.17509/alsuniyat.v6i2.61596
- Fernandez-Rio, J., de las Heras, E., González, T., Trillo, V., & Palomares, J. (2020). Gamification and physical education. Viability and preliminary views from students and teachers. Physical Education and Sport Pedagogy, 25(5), 509–524. https://doi.org/10.1080/17408989.2020.1743253
- Gillies, R. M. (2020). Cooperative learning: Review of research and practice. Australian Journal of Teacher Education (Online), 41(3), 39–54. https://doi.org/10.3316/informit.977489802155242
- Hasibuan, R., & Fitriani, L. (2023). Innovative Approach to Reading Skill Development: Jigsaw Strategy and Crossword Puzzle Media. Journal of Arabic Language Learning and Teaching (JALLT), 1(2). https://doi.org/10.23971/jallt.v1i2.98
- Hasibuan, R., Fitriani, L., & Aziz, A. (2023). Application of Jigsaw Strategy with Crossword Puzzle Media in Reading Skill Learning. Al-Uslub: Journal of Arabic Linguistic and Literature, 7(02), 207–218. https://doi.org/10.30631/al-uslub.v7i02.152
- Hasibuan, R., Hasanah, M., & Faisol. (2024). Improving Balaghah Mastery Through Teams Games Tournaments with Crossword Puzzle Media in Higher Education. Al-Lisan: Jurnal Bahasa (e-Journal), 9(1), 33–50. https://doi.org/10.30603/al.v9i1.4520
- Hasibuan, R., Jundi, M., Ali, I., Febriani, S. R., & Bedra, K. G. (2024). Game-Based Language Learning: Implementing Arabic Speaking Proficiency through Truth or Dare with Spin Wheel. Lughawiyah: Journal of Arabic Education and Linguistics, 6(1), 16–33. https://doi.org/10.31958/lughawiyah.v6i1.12224
- Holbrey, C. E. (2020). Kahoot! Using a game-based approach to blended learning to support effective learning environments and student engagement in traditional lecture theatres. Technology, Pedagogy and Education. https://www.tandfonline.com/doi/abs/10.1080/1475939X.2020.1737568
- Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J., Stephen, A., Valle, N., Hampton, J., & Li, J. (2020). The impact of gamification in educational settings on student learning outcomes: A meta-analysis. Educational Technology Research and Development, 68(4), 1875–1901. https://doi.org/10.1007/s11423-020-09807-z
- Ibrahim, K. A. A. (2013). البلاغة الميسرة لغير الناطقين بالعربية. Universiti Islam Sultan Sharif Ali. https://e-ilami.unissa.edu.bn:8443/handle/20.500.14275/1083
- Lee Manning, M., & Lucking, R. (1991). The What, Why, and How of Cooperative Learning. The Social Studies, 82(3), 120–124. https://doi.org/10.1080/00377996.1991.9958320
- Milchan, M. (2019). Penerapan Model Pembelajaran Team Games Tournament (TGT) Menggunakan Media Crossword Puzzle (Teka-Teki Silang) untuk Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran SKI di MTs NU Hasyim Asy’ari 3 Kudus [Skripsi, IAIN KUDUS]. https://doi.org/10/3%20DAFTAR%20ISI.pdf
- Muqit, A. (2019). تعليم البلاغة فى شعبة تعليم اللغة العربية (المشكلات والحلول). http://digilib.uinkhas.ac.id/3002/
- Naseha, S. D. (2022). Model Pembelajaran Kooperatif Team Games Tournament dalam Pembelajaran Mahārah Kitābah di Perguruan Tinggi. Aphorisme: Journal of Arabic Language, Literature, and Education, 3(2), 52–68. https://doi.org/10.37680/aphorisme.v3i2.1968
- Nur, I. R., Allafiony, B., & Rizqia, A. S. (2024). The Use of Kahoot! As an Arabic Teaching Media for Senior High School Students. Tsaqofiya : Jurnal Pendidikan Bahasa Dan Sastra Arab, 6(2), Article 2. https://doi.org/10.21154/tsaqofiya.v6i2.394
- Pass, S. (2004). Parallel Paths to Constructivism: Jean Piaget and Lev Vygotsky. IAP.
- Ritonga, A. W., Ritonga, M., Septiana, V. W., & Mahmud. (2021). Crossword puzzle as a learning media during the covid-19 pandemic: HOTS, MOTS or LOTS? Journal of Physics: Conference Series, 1933(1), 012126. https://doi.org/10.1088/1742-6596/1933/1/012126
- Said, S. A., & Ulwan, A. H. (2023). Integration of Technology in Learning Arabic Language: Mumtaz Method Textbook with Interactive Power Point Features. ALSUNIYAT: Jurnal Penelitian Bahasa, Sastra, Dan Budaya Arab, 6(2), Article 2. https://doi.org/10.17509/alsuniyat.v6i2.63881
- Slavin, R. E. (1980). Cooperative Learning. Review of Educational Research, 50(2), 315–342. https://doi.org/10.3102/00346543050002315
- Slavin, R. E. (1989). Research on Cooperative Learning: An international perspective. Scandinavian Journal of Educational Research, 33(4), 231–243. https://doi.org/10.1080/0031383890330401
- Stage, F. K., Muller, P., Kinzie, J., & Simmons, A. (1998). Creating Learning Centered Classrooms. What Does Learning Theory Have To Say? ASHE-ERIC Higher Education Report, Volume 26, No. 4. ERIC Clearinghouse on Higher Education, One Dupont Circle, N. https://eric.ed.gov/?id=ED422778
- Umroh, I. L., & Tamaji, S. T. (2022). Permainan Teka-Teki Silang Dalam Pembelajaran Membaca Dan Menulis Bahasa Arab. Al-Fakkaar, 3(2), Article 2. https://doi.org/10.52166/alf.v3i2.3273
- Wartiman, M. B., & Agus, A. (2021). الميسرة البلاغة–Ilmu Bayan (teori dan praktik). https://scholar.google.com/citations?view_op=view_citation&hl=id&user=O6ec1OoAAAAJ&citation_for_view=O6ec1OoAAAAJ:WF5omc3nYNoC
- Zajda, J. (2021). Constructivist Learning Theory and Creating Effective Learning Environments. In J. Zajda (Ed.), Globalisation and Education Reforms: Creating Effective Learning Environments (pp. 35–50). Springer International Publishing. https://doi.org/10.1007/978-3-030-71575-5_3
References
Bates, A. W. (Tony). (2015). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning. BCcampus. https://openlibrary-repo.ecampusontario.ca/jspui/handle/123456789/276
De Vries, D. L., & Slavin, R. E. (1978). Teams-Games-Tournaments (TGT): Review of Ten Classroom Experiments. Journal of Research and Development in Education, 12(1), 28–38.
Duss, K. (2020). Theoretical Background. In K. Duss (Ed.), Formative Assessment and Feedback Tool: Design and Evaluation of a Web-based Application to Foster Student Performance (pp. 5–26). Springer Fachmedien. https://doi.org/10.1007/978-3-658-29144-0_2
Fauzi, M. F., Buhun, M. F., & Purwadi, A. (2019). The Influence of Teams Games Tournament (TGT) toward Students’ Interest in Arabic Language Learning. Izdihar : Journal of Arabic Language Teaching, Linguistics, and Literature, 2(2), 135–148. https://doi.org/10.22219/jiz.v2i2.9986
Fauziah, S. N., Abdurahman, M., & Zein, Z. M. (2023). The Cooperative Integrated Reading and Composition (CIRC) Method as a Solution to Problems in Learning Arabic at SMA Pasundan 2 Bandung. ALSUNIYAT: Jurnal Penelitian Bahasa, Sastra, Dan Budaya Arab, 6(2), Article 2. https://doi.org/10.17509/alsuniyat.v6i2.61596
Fernandez-Rio, J., de las Heras, E., González, T., Trillo, V., & Palomares, J. (2020). Gamification and physical education. Viability and preliminary views from students and teachers. Physical Education and Sport Pedagogy, 25(5), 509–524. https://doi.org/10.1080/17408989.2020.1743253
Gillies, R. M. (2020). Cooperative learning: Review of research and practice. Australian Journal of Teacher Education (Online), 41(3), 39–54. https://doi.org/10.3316/informit.977489802155242
Hasibuan, R., & Fitriani, L. (2023). Innovative Approach to Reading Skill Development: Jigsaw Strategy and Crossword Puzzle Media. Journal of Arabic Language Learning and Teaching (JALLT), 1(2). https://doi.org/10.23971/jallt.v1i2.98
Hasibuan, R., Fitriani, L., & Aziz, A. (2023). Application of Jigsaw Strategy with Crossword Puzzle Media in Reading Skill Learning. Al-Uslub: Journal of Arabic Linguistic and Literature, 7(02), 207–218. https://doi.org/10.30631/al-uslub.v7i02.152
Hasibuan, R., Hasanah, M., & Faisol. (2024). Improving Balaghah Mastery Through Teams Games Tournaments with Crossword Puzzle Media in Higher Education. Al-Lisan: Jurnal Bahasa (e-Journal), 9(1), 33–50. https://doi.org/10.30603/al.v9i1.4520
Hasibuan, R., Jundi, M., Ali, I., Febriani, S. R., & Bedra, K. G. (2024). Game-Based Language Learning: Implementing Arabic Speaking Proficiency through Truth or Dare with Spin Wheel. Lughawiyah: Journal of Arabic Education and Linguistics, 6(1), 16–33. https://doi.org/10.31958/lughawiyah.v6i1.12224
Holbrey, C. E. (2020). Kahoot! Using a game-based approach to blended learning to support effective learning environments and student engagement in traditional lecture theatres. Technology, Pedagogy and Education. https://www.tandfonline.com/doi/abs/10.1080/1475939X.2020.1737568
Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J., Stephen, A., Valle, N., Hampton, J., & Li, J. (2020). The impact of gamification in educational settings on student learning outcomes: A meta-analysis. Educational Technology Research and Development, 68(4), 1875–1901. https://doi.org/10.1007/s11423-020-09807-z
Ibrahim, K. A. A. (2013). البلاغة الميسرة لغير الناطقين بالعربية. Universiti Islam Sultan Sharif Ali. https://e-ilami.unissa.edu.bn:8443/handle/20.500.14275/1083
Lee Manning, M., & Lucking, R. (1991). The What, Why, and How of Cooperative Learning. The Social Studies, 82(3), 120–124. https://doi.org/10.1080/00377996.1991.9958320
Milchan, M. (2019). Penerapan Model Pembelajaran Team Games Tournament (TGT) Menggunakan Media Crossword Puzzle (Teka-Teki Silang) untuk Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran SKI di MTs NU Hasyim Asy’ari 3 Kudus [Skripsi, IAIN KUDUS]. https://doi.org/10/3%20DAFTAR%20ISI.pdf
Muqit, A. (2019). تعليم البلاغة فى شعبة تعليم اللغة العربية (المشكلات والحلول). http://digilib.uinkhas.ac.id/3002/
Naseha, S. D. (2022). Model Pembelajaran Kooperatif Team Games Tournament dalam Pembelajaran Mahārah Kitābah di Perguruan Tinggi. Aphorisme: Journal of Arabic Language, Literature, and Education, 3(2), 52–68. https://doi.org/10.37680/aphorisme.v3i2.1968
Nur, I. R., Allafiony, B., & Rizqia, A. S. (2024). The Use of Kahoot! As an Arabic Teaching Media for Senior High School Students. Tsaqofiya : Jurnal Pendidikan Bahasa Dan Sastra Arab, 6(2), Article 2. https://doi.org/10.21154/tsaqofiya.v6i2.394
Pass, S. (2004). Parallel Paths to Constructivism: Jean Piaget and Lev Vygotsky. IAP.
Ritonga, A. W., Ritonga, M., Septiana, V. W., & Mahmud. (2021). Crossword puzzle as a learning media during the covid-19 pandemic: HOTS, MOTS or LOTS? Journal of Physics: Conference Series, 1933(1), 012126. https://doi.org/10.1088/1742-6596/1933/1/012126
Said, S. A., & Ulwan, A. H. (2023). Integration of Technology in Learning Arabic Language: Mumtaz Method Textbook with Interactive Power Point Features. ALSUNIYAT: Jurnal Penelitian Bahasa, Sastra, Dan Budaya Arab, 6(2), Article 2. https://doi.org/10.17509/alsuniyat.v6i2.63881
Slavin, R. E. (1980). Cooperative Learning. Review of Educational Research, 50(2), 315–342. https://doi.org/10.3102/00346543050002315
Slavin, R. E. (1989). Research on Cooperative Learning: An international perspective. Scandinavian Journal of Educational Research, 33(4), 231–243. https://doi.org/10.1080/0031383890330401
Stage, F. K., Muller, P., Kinzie, J., & Simmons, A. (1998). Creating Learning Centered Classrooms. What Does Learning Theory Have To Say? ASHE-ERIC Higher Education Report, Volume 26, No. 4. ERIC Clearinghouse on Higher Education, One Dupont Circle, N. https://eric.ed.gov/?id=ED422778
Umroh, I. L., & Tamaji, S. T. (2022). Permainan Teka-Teki Silang Dalam Pembelajaran Membaca Dan Menulis Bahasa Arab. Al-Fakkaar, 3(2), Article 2. https://doi.org/10.52166/alf.v3i2.3273
Wartiman, M. B., & Agus, A. (2021). الميسرة البلاغة–Ilmu Bayan (teori dan praktik). https://scholar.google.com/citations?view_op=view_citation&hl=id&user=O6ec1OoAAAAJ&citation_for_view=O6ec1OoAAAAJ:WF5omc3nYNoC
Zajda, J. (2021). Constructivist Learning Theory and Creating Effective Learning Environments. In J. Zajda (Ed.), Globalisation and Education Reforms: Creating Effective Learning Environments (pp. 35–50). Springer International Publishing. https://doi.org/10.1007/978-3-030-71575-5_3